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They're over-ridden with the terrifying portent of the game's single most ominous track as the end is nigh. And then, the whole game goes out of character by halting all its various soundtracks (except boss battle music) in the last 6 hours of the final day. On the third (and final) day, the music is frantic, with a very ominous backing-track. The first day is upbeat and cheerful, the second day is faster as people begin to realize that the moon is getting bigger. The Legend of Zelda: Majora's Mask has the Clock Town theme change depending on what day it is (and, therefore, how close the end of the world is).The developers commented that the variable mix system put quite some strain on the Nintendo 64's CPU. The Ominous Pipe Organ music in Ganon's Tower changes in melody and builds in audibility as you go up the tower. At Lon Lon Ranch, when Link is close to Malon, her singing is mixed into the area theme. The Legend of Zelda: Ocarina of Time has a variation in that the main overworld theme is made up of separate segments, which play in a mostly random order, but it picks slow segments when Link is standing still, trumpet fanfares when he's moving, and dramatic music when there are enemies present.And the 3D Zelda games would make a habit of this in the overworld: ![]() #Psp tvtropes gladiator begins full#As more instruments are collected, the process can be repeated, until having all eight summons the full song. The Legend of Zelda: Link's Awakening does this (and on the original Game Boy, too!) with its central Ballad of the Windfish-once the first two of eight instruments are collected, the Ocarina becomes obtainable, and the song can be played in front of the big egg. ![]() #Psp tvtropes gladiator begins series#The other games in the series also feature situational musical tracks, but with fewer variations than in Soul Reaver.
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